BOON Posted September 15, 2012 Share Posted September 15, 2012 Hi, I've cached out a low-res fractured geometry and was wondering is there any way I could read it back into houdini with a file sop and use it as a transform for my hi-res geometries? Basically I just wanted to avoid doing my sim with hi-res geos to save time. I've tried using dopimport with "transform input geometry" but that doesn't seem to save much time for me. Voronoi Fracture Geo Replacement.rar Quote Link to comment Share on other sites More sharing options...
sanostol Posted September 15, 2012 Share Posted September 15, 2012 (edited) You can cache out the sim as points, and than use that points to drive the highres geometry with a vopsop. lowres and higres geometries need attributes that store what point they are referring to. PS: Is it really necessary that you have all Your questions exactly copied to the sidefx forum? Most people here read both Hi, I've cached out a low-res fractured geometry and was wondering is there any way I could read it back into houdini with a file sop and use it as a transform for my hi-res geometries? Basically I just wanted to avoid doing my sim with hi-res geos to save time. I've tried using dopimport with "transform input geometry" but that doesn't seem to save much time for me. Voronoi Fracture Geo Replacement.rar Edited September 15, 2012 by sanostol Quote Link to comment Share on other sites More sharing options...
BOON Posted September 15, 2012 Author Share Posted September 15, 2012 PS: Is it really necessary that you have all Your questions exactly copied to the sidefx forum? Most people here read both I didn't mean to spam, but sometimes I had to wait for a long time before I get a reply, and assignments are due really soon! Btw, do I need to cache points using MDD point cache in the output? Quote Link to comment Share on other sites More sharing options...
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