meshsmooth Posted January 7, 2004 Share Posted January 7, 2004 I have an effects challenge that is a little different because it is being preposed by someone who isn Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted January 11, 2004 Author Share Posted January 11, 2004 ok nobody wants to give it a shot The full process stepped through in max is here it is a page with a 5mb flash.swf file on it. Maybe some interest may be shown now Quote Link to comment Share on other sites More sharing options...
Jason Posted January 11, 2004 Share Posted January 11, 2004 Hi there, This is quite interesting actually; sometimes it take people a couple of weeks to get interested in doing one of these challenges. I can see how Houdini can do this in the almost exactly same way (and others, of course). Have you tried doing this in Houdini this way? Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted January 11, 2004 Author Share Posted January 11, 2004 I am making my way about and finding the tools that are equivalent to the ones used in max. I decided a while ago that I would try to put more of my effort into understanding vex wiring it up and writing it. I have done a 6 month programming corse focusing on java so I have a bit of an idea of what I am doing... a bit. It is quite a learning curve. I wouldn Quote Link to comment Share on other sites More sharing options...
David Gary Posted January 11, 2004 Share Posted January 11, 2004 Hey! Interesting animation . This kind of educational animation could be easily automated i houdini with hscript (looping through the OP graphs, even switching between SOP,CHOP,SHOP,COP...( because of its non destructive workflow). It could be interesting for various tutorials or making-of! Quote Link to comment Share on other sites More sharing options...
michael Posted January 11, 2004 Share Posted January 11, 2004 very cool... it reminds me of the erosion effects from Time Machine... Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted January 12, 2004 Author Share Posted January 12, 2004 I developed this method for an asteroid in a cartoon I was working on. My mate told them to get me in because modelling it by hand was not looking good. One of the other benefits was a whole field of asteroides could be made from it. The asteroid had one other challenge it needed to have lines that ran up the sides of the cliff walls. The toon render would pick up changes in the smoothing groups and draw the lines in. but the director wanted a different look to the one I made procedurally. He got me to do them by hand then after 5 hrs of mind numbing clicking he decided not to have the lines at all. The production manager was shitty with me for taking so long and so I did explain to the director that this walk up the garden path set us back an extra day. This production had a too tight turnaround. My mates were working 50 - 60 hr weeks and getting payed for 40. But I can Quote Link to comment Share on other sites More sharing options...
Jason Posted January 12, 2004 Share Posted January 12, 2004 I think there is no question it's very easy to do this exact thing in SOPs in Houdini very easily. What would be a challenge now it do it entirely in VOPs/VEX. Of course, allowing displacement shading to do this would make it hard to fly though the valleys and such, and you may have to boost the Shading Quality to get high quality on such large displacements, but it'd be fun to try. Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted January 12, 2004 Author Share Posted January 12, 2004 So I have killed the challenge part my self. Oh well if anybody wants to hand me the Houdini solution on a platter so I can pick through its carcass. Quote Link to comment Share on other sites More sharing options...
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