David Gary Posted January 8, 2004 Share Posted January 8, 2004 That's incredible, i cannot find recent Rigid Body tutorials. (i browsed sidefx, techimage, video tuts...) Does anyone know a place? Quote Link to comment Share on other sites More sharing options...
michael Posted January 8, 2004 Share Posted January 8, 2004 because there are none..... Quote Link to comment Share on other sites More sharing options...
DELTAadmin Posted January 8, 2004 Share Posted January 8, 2004 There is a Techimage tutorial and downloadable files for animating a branch which hits the wall and the bricks fall Quote Link to comment Share on other sites More sharing options...
michael Posted January 8, 2004 Share Posted January 8, 2004 nope...it's not a Techimage tutorial....it was a demo.... Quote Link to comment Share on other sites More sharing options...
David Gary Posted January 8, 2004 Author Share Posted January 8, 2004 Deltaadmin, aren't you thinking about the Sean Lewkiw tutorial? Quote Link to comment Share on other sites More sharing options...
Ben Lumumba Posted January 8, 2004 Share Posted January 8, 2004 Greetings and... yes, add me,too, for rigid body I tried to fine anything about it ,bit none found For maya,3ds or other 3D applications there are plenty... Best regards, Ben Quote Link to comment Share on other sites More sharing options...
David Gary Posted January 8, 2004 Author Share Posted January 8, 2004 I finally found how to make more than one rigid body . It's not very natural but it can sound Houdinically logical. To create a RigidBody, it's quite simple: at the Object level, select RigidBodyDynamics and select the Object you wanna make a rigid body. That's it! It creates a RBDcreate Pop in a Popnet and a ParticleChop in a dedicated chopnet. Now, how to add another RBD: Just Go into the created Popnet and add another RBDcreatePOP (with an another object to refer to). To apply a force to the first RBD, append a ForcePOP to it and to make the second RBD for example a passive rigid body (like a wall), append a Property Pop to it ( set the Mass to 0, and the other parameters to whatever you want, just play with them). Now (and that's the important thing) merge the two incoming Pop with a CollectPOP. It links the rigid bodies. Hit play and see the result. That's all about it! If anyone has other tips... Quote Link to comment Share on other sites More sharing options...
anakin78z Posted January 9, 2004 Share Posted January 9, 2004 http://odforce.net/forum/index.php?s=24793...1248&hl=bowling This is a good example of RBDs in houdini that actually work Quote Link to comment Share on other sites More sharing options...
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