mo22 Posted September 29, 2012 Share Posted September 29, 2012 (edited) Hello all, I am quite new with Houdini, just started in the beginning of this month. I enjoy Houdini very much, however, I encounter a problem here and have been here for quite some time. So what I want to do it basically make a scene of a ball crashing a wall and then have debris coming out of the wall as the effect of the crashing and the wall being torn down. Well basically want to get this to the next level. However, I have been looking for a way to do this and found somethings but maybe because I still need to learn more about Houdini, I do not really get how to do this properly. So I thought I can start from a simpler scene first. Firstly I read a post hereand have tried to do it step by step and even try to mimic the scene exactly but I still have no luck. I use Houdini 12 so I grabbed the torus_debris_h12_fix.hip file. I did everything as exactly as how it is in the file, but as from what I check, I see that the "delete" from the particle_location1 does not work properly (If what I see is correct). Although I see this problem, I have no idea how to fix it since I think all is correct I attached my file here. can anyone help me on this? and maybe if you know a tutorial that can be helpful for me to get the hang of this? Thanks in advance houdini_29-09try.hipnc Edited September 29, 2012 by Marc Quote Link to comment Share on other sites More sharing options...
LouisXIV Posted September 29, 2012 Share Posted September 29, 2012 Hi, the problem ist that the RigidBodySolver, does not creat the "creationtime" Attribute properly. If you check it in the DetailsView you'll see that its set to 0 on every primitive. cheers Martin Quote Link to comment Share on other sites More sharing options...
mo22 Posted September 29, 2012 Author Share Posted September 29, 2012 (edited) Hi Martin, So I have been trying out stuff and now I think I am close to make it work. I activate the create group deep inside the RBD Solver node and it almost work I think, now the creation time are not 0 anymore.However, right now the only problem is that it works until the "emit" attribute in particle_location1 after that, popnet1 does not work so no particles yet. Any idea? Thank you I attached the newest version-- houdini_29-09try.hipnc Edited September 29, 2012 by mo22 Quote Link to comment Share on other sites More sharing options...
sadhu Posted September 29, 2012 Share Posted September 29, 2012 (edited) debris_soln.hipncMay be this link http://forums.odforc...re-not-working/ will help you. you may want to take a look at this link http://forums.odforc...debri-question/ Edited September 29, 2012 by sadhu Quote Link to comment Share on other sites More sharing options...
mo22 Posted September 30, 2012 Author Share Posted September 30, 2012 yes, I have looked at this one http://forums.odforc...re-not-working/ but can't really find how to relate it to mine because I am not using the debris from the shelf.. Can you tell me what you did on the file there? when I opened it I got some errors in voronoifracture.. thank you Quote Link to comment Share on other sites More sharing options...
sadhu Posted September 30, 2012 Share Posted September 30, 2012 Can you tell me what you did on the file there? 1)Create simple obj and fracture it using voronoi fracture sop. Convert it rbd fractured obj or rbd glue obj. 2)Select this obj and use debris shelf tool. 3)You will notice that it adds debris obj at scene level. 4)Jump in obj debris, in to popnet. It is not working for two reasons . First It doesnt get the geometry to generate particles from. It is referring sop solver in dop for this geo. That sop solver is referring debris / debris_geometry_setup. If you jump in debris_geometry_setup you will see delete_original sop complaining there is no inside group. To get inside group as suggested by Beny in the post you refereed first, do the following go to /obj/AutoDopNetwork/rigidbodysolver1/voronoifracturesolver1/fracture_SOP_solver/voronoifracture(double click on fracture_SOP_solver to jump in then go to voronoifracture.) and turn on create output group Second Source node shows few warnings in impulse birthrate parameter. It has few expressions, accessing few parameters on debris obj but as mentioned in the post there are few problems Its a faulty expression. There is no parameter called birthrate(ch("/obj/debris1/birthrate")) on debris object but its only called rate and there is nothing called constant - ch("/obj/debris1/constant") so impulse birth rate becomes zero therefore no debris So the simple option is to delete this expression and write some number. It should work now. Quote Link to comment Share on other sites More sharing options...
mo22 Posted October 1, 2012 Author Share Posted October 1, 2012 Yes, using the debris tool is working now thank you! I also got the original file working for me now, maybe to help someone, what went wrong is that I do not have source in the popnet, so it gave an error and did not emit the debris. if you put the source in it, it should be working cheers! Quote Link to comment Share on other sites More sharing options...
Wuwu55 Posted August 8, 2020 Share Posted August 8, 2020 Can anyone help? I can't seem to find this expression inside the vroinoi fracture inside the RBD solver so I can't seem to fix the problem of the debris. Quote Link to comment Share on other sites More sharing options...
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