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proberly been up before use of takes


leifdk

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Kind of, the idea is that you can change stuff depending on what you are outputting.

So for instance, you could have a take called "beauty" that has a normal shader on an object and a take called "matt" that has a constant shader on the same object.

Then in /out you can have two mantras, selecting which take each one will render out, that way you can output a matt pass and beauty pass without having to change anything. Of course this can go a lot further than this concept, but it gets quite frustrating to keep track of; of course there's more than one way to skin a cat, this is just one of them.

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