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Editing Point Neighbours


Fabiano Berlim

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I would say no. The basics of the simd nature of vex mean that you have to assume that all of the points are being processed in parallel. If you could edit neighboring points than you have a race condition (ie order of operations problem).

-ranxx

Is there a way in VEX to edit a point which is not the current point being looped?

I'm getting the neighbours of a current point, is it possible to edit them?

Since VEX loops through points automatically, even if I store values in an array, I cannot loop again.

Any ideas?

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