Dave Rand Posted October 22, 2012 Share Posted October 22, 2012 I'm attempting to drive the timescale parameter with the length (speed) of a vector in my scene. My goal is to speed up or slow down a Pyrosolver based on the speed of a point. I know i can possibly get this by changing forces etc.... but thought driving a simulation time curve would be more useful in this case. I'm getting the values I'd expect but they have no influence on the sim. Values > 1 I can, however, change the Scale Time paramter slider at the object level of the AutoDopNetwork but his is a constant for the entire sim. I need it to vary. I'm aware that a negative slope over time may actually reverse a sim or have strange results. I need this to happen in the sim, changing a chache afterward is not going to help me as things need to occur in the scene specific frames...I just need a faster or slower reaction time. To put this another way I'm trying to emulate simulation speed as available in Maya for fluid simulations. I believe that is simply changing the time curve there of the simulation. Anyone have some experience with this? Quote Link to comment Share on other sites More sharing options...
Dave Rand Posted October 22, 2012 Author Share Posted October 22, 2012 Discovered Combustion has to be enabled in the operator for Time Scale to have an efffect. I had shut that off. Looking at other solutions. Will post. Quote Link to comment Share on other sites More sharing options...
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