fayal Posted November 2, 2012 Share Posted November 2, 2012 I would like to create something like this on the reference video. https://vimeo.com/13003706 is it possible in h12? eny idea how i can do this effect? Quote Link to comment Share on other sites More sharing options...
mawi Posted November 3, 2012 Share Posted November 3, 2012 I would like to create something like this on the reference video. https://vimeo.com/13003706 is it possible in h12? eny idea how i can do this effect? Look at the Glue network constraint. It might look a bit advanced first time you put it down, but there is a good example file in the help and another few files floating around the forums. Quote Link to comment Share on other sites More sharing options...
fayal Posted November 3, 2012 Author Share Posted November 3, 2012 thank you mawi i think glue attach or detach the hole objects. the exemple i look for that i have 2 pieces to detach but not completely detach still one or 2 points attached between these pieces. Quote Link to comment Share on other sites More sharing options...
fayal Posted November 5, 2012 Author Share Posted November 5, 2012 hi everyone, i think there are solution in houdini 12.. there is one node in dop his name is spring network constraint anyone know how we can use this? no sidefx exemple Quote Link to comment Share on other sites More sharing options...
dzigakaiser Posted November 7, 2012 Share Posted November 7, 2012 Hi fayal, I was searching for this effect a few weeks ago and came across this thread: breakable string constraint - od[forum] Unfortunately, I didn't manage to set such a system up yet. If you find out how everything works, please let me know Quote Link to comment Share on other sites More sharing options...
ikarus Posted November 7, 2012 Share Posted November 7, 2012 thank you mawi i think glue attach or detach the hole objects. the exemple i look for that i have 2 pieces to detach but not completely detach still one or 2 points attached between these pieces. did you use a tetatrahedralized point cloud to generate the glue? you need to generate a localized, nearest-neighbors glue network to avoid having pieces like that stick randomly Quote Link to comment Share on other sites More sharing options...
fayal Posted November 8, 2012 Author Share Posted November 8, 2012 thank you freinds, dzgakaiser.....bunker give you his method that use python scripts.http://forums.odforc...ing-constraint/ sorry , still learning python for houdini cant do anything here . thank you ikarus, i like use this node in houdini dop name spring network constraints. this is my file if anyone can help. spring_constraint_network.hipnc Quote Link to comment Share on other sites More sharing options...
ryoji Posted November 8, 2012 Share Posted November 8, 2012 Hi fayal, I have tried same thing before. I think this thread achieved multi spring constraints. That time they used apply relationships but some sample files at the later part provide you how to get attributes for spring network constraints. http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=18935 Quote Link to comment Share on other sites More sharing options...
fayal Posted November 10, 2012 Author Share Posted November 10, 2012 thank you Ryoji Fujita still trying good fies. thanks Quote Link to comment Share on other sites More sharing options...
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