Mzigaib Posted November 8, 2012 Share Posted November 8, 2012 (edited) Are anyone here having problems with the physical SSS with displacement? If I use mantra surface shader without displacements our bumps the Physical SSS works great but if I turn it on my multi SSS disappear in most part, any tips? Thanks. Edited November 8, 2012 by Mzigaib Quote Link to comment Share on other sites More sharing options...
abvfx Posted November 8, 2012 Share Posted November 8, 2012 (edited) Are you making sure to generate the point cloud map after displacement is activated? I make the mistake all the time to generate the pc map and then read it in from disk before turn on displacement. Edited November 8, 2012 by phrenzy84 Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted November 8, 2012 Author Share Posted November 8, 2012 Hummm, I think I did that but I'll try it again, thanks! Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted November 8, 2012 Author Share Posted November 8, 2012 I still have the same problem, I did generate the PC with the displacement turned on with the option to write the file to the disk after that I rendered again with the option to read the file and the problem persists I am using Houdini 12.1.77. Any more ideas? Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted November 8, 2012 Author Share Posted November 8, 2012 Even with true displacement turned off the problem persists Quote Link to comment Share on other sites More sharing options...
gui Posted November 8, 2012 Share Posted November 8, 2012 Hi Michel, can u share some file to do a similar test? ----- Michel, vi q vc mexeu no comercial da mitsubish, q ficou mto legal por sinal, vc ta trampando aqui no brasil agora? Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted November 8, 2012 Author Share Posted November 8, 2012 I'll replicate that and port here in a while Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted November 9, 2012 Author Share Posted November 9, 2012 I got it working!!! Sorry the delay. It seems that if I use a shader with a SSS with displacement applied on geometry level the multi SSS doesn't work right. I got it working right when I separate my objects and applied the material with SSS with displacement on the geometry level, it's weird but it's cool by me. Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted November 9, 2012 Author Share Posted November 9, 2012 Thanks for the help anyway! Quote Link to comment Share on other sites More sharing options...
abvfx Posted November 10, 2012 Share Posted November 10, 2012 I got it working!!! Sorry the delay. It seems that if I use a shader with a SSS with displacement applied on geometry level the multi SSS doesn't work right. I got it working right when I separate my objects and applied the material with SSS with displacement on the geometry level, it's weird but it's cool by me. Yeah another thing i forgot to add is your geometry should be continuous/watertight at least when generating the pc map. So i guess if you have multiple pieces in a single OBJ op it might not play well. Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted November 13, 2012 Author Share Posted November 13, 2012 Thanks for tip man! Quote Link to comment Share on other sites More sharing options...
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