misterbil Posted November 14, 2012 Share Posted November 14, 2012 Hi all, I have looked around for a while and can't really find a quick and dirty way to do this. I have one piece of geometry that I'm trying to duplicate(or instance) and "explode" in all directions. Each pieces bouncing on the floor (some breaking would be great, but I'm not there yet). I've got a nice positioning of my pieces, I get them to bounce and separate but only when they hit the ground. for whatever reason I can't get them to separate before they start to fall. sorry if this is a very noob question. but I would really appreciate if someone could get a look at my scene. On a related note, I coulden't figure out how to "emit" a bunch of geometry and have them collide with the ground based on their own shape, All I could get was to emit them but their collision would be based on the particles they "follow". thanks for any help or advice. b exploTest01.hipnc Quote Link to comment Share on other sites More sharing options...
ryew Posted November 14, 2012 Share Posted November 14, 2012 Swapping your RBD Glue Object out for an RBD Fractured Object seems to sort out your trouble. With regards to your second question, I believe there have been other threads covering that so it's worth searching around a bit on odforce Quote Link to comment Share on other sites More sharing options...
misterbil Posted November 15, 2012 Author Share Posted November 15, 2012 Thanks Ryew, that fixed my first issue, thanks a lot. I still haven't found a thread talking about large amount of dynamic objects. But I'll continue to look. Just to make sure, I'm talking about something like that: Quote Link to comment Share on other sites More sharing options...
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