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3dsma5 ------> houdini = please help me


awdahz

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i have 3dsmax5 and i use facialstudio1.5 from di-o-matic

i have also polytrans4.1.2 with its plugins to 3dsmax5

i have houdini6 too

the problem is :

i create a face in max5 with facialstudio1.5 and animate it but i cannt bring this face with its animation data to houdini

i try polytrans , 3dexploration , motionbuilder , viewpoint interchange , softimage ...

i try everything but i couldnt do it

polytrans4.1.2 cannt convert shape animation

softimage can import face animation via .xsi file but cannt export it

soooo please help me ,thanks

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i can import .obj and .dxf to houdini

also i can export .obj from 3dmax via polytrans

but how to export from 3dmax as .OBJ files ( fame1.obj , frame2.obj , frmae3.obj , ...)

i think it is clear now

pleeeeeeeeeeaaaaaaaaaaase hellllllllllllllllppppppppppp

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To generate an object for each frame just use the snapshot tool and specify it to go over multiple frames.

Or even make a max script macro to snapshot and export the face at the current frame and step through each frame. The second may be easer because if you want to have an object in a separate file this may be easer. If a file with all the faces in the one file is ok snapshot tool is your friend.

If you cant find the snapshot tool just search help for it.

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hi guys

finally i import it as .obj(s) files into houdini but i have another prpblem

every .obj file in houdini is not one object and consist of many polygons

how can i make it consist of one object that have many polygons in it

...i mean one primitive(many polygons inside it )

help

thanks

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Hi

here you will find a 3dsmax script to export polygons with uv (or not) to houdini.

It create padded houdini geo file.

With max compound object you will have to add an editMesh before to export. If not you may not be able to pick the object.

Let me know if you use it

thanks

francois

b.fx@free.Fr

maxpoly2houdini_beta1.00.zip

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