ntkirby Posted January 2, 2013 Share Posted January 2, 2013 (edited) Greetings everyone.. I'm new to the forums, I have a little problem I'm trying to solve. I'm trying to make procedural bullet holes however they are not being cut out like I hoped. I have the wall in input 1 of the cookie sop, and spheres in input 2 but the result is in the final geometry and faces stick out..like its not treating Geometry B (going into input 2 of the cookie sop) like one geometry. I tried using a sphere on a copy sop to a curve, even used particle fluid surface node as well as metaballs and they all seem to be producing the same result. I posted a scene file so you can see what I'm talking about. Does anyone have a solution? bulletImpact.hipnc Edited January 6, 2013 by frescalus Quote Link to comment Share on other sites More sharing options...
ntkirby Posted January 6, 2013 Author Share Posted January 6, 2013 bump I updated my post to be more clear on the first issue I'm having. Quote Link to comment Share on other sites More sharing options...
anim Posted January 6, 2013 Share Posted January 6, 2013 you will generally get better cookie result if you subtract bullets one by one in foreach on the other hand, since it is cookie based, there is no 100% solution bulletImpact_fix.hipnc Quote Link to comment Share on other sites More sharing options...
ntkirby Posted January 6, 2013 Author Share Posted January 6, 2013 Thanks for your reply. I took a look at the file and ironically enough I found the cheese example from the houdini docs... both help a lot, thanks again! Quote Link to comment Share on other sites More sharing options...
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