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procedural bullet hole issue


ntkirby

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Greetings everyone..

I'm new to the forums, I have a little problem I'm trying to solve.

I'm trying to make procedural bullet holes however they are not being cut out like I hoped.

I have the wall in input 1 of the cookie sop, and spheres in input 2 but the result is in the final geometry and faces stick out..like its not treating Geometry B (going into input 2 of the cookie sop) like one geometry.

I tried using a sphere on a copy sop to a curve, even used particle fluid surface node as well as metaballs and they all seem to be producing the same result.

I posted a scene file so you can see what I'm talking about.

Does anyone have a solution?

bulletImpact.hipnc

Edited by frescalus
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