michael Posted January 9, 2013 Share Posted January 9, 2013 so someone should steal implement this in Houdini http://www.i-maying.com.ar/2011/03/skslide.html Quote Link to comment Share on other sites More sharing options...
zarti Posted January 17, 2013 Share Posted January 17, 2013 ray_sop ( with falloff radius ) ; 1st input gets the edit_sop ( manipulating the geometry ) . 2nd one gets the original geometry ( un-edited ). .cheers Quote Link to comment Share on other sites More sharing options...
michael Posted January 18, 2013 Author Share Posted January 18, 2013 the ray SOP method is limited and isn't robust...and is highly dependent on the topology... Quote Link to comment Share on other sites More sharing options...
sabotage Posted January 19, 2013 Share Posted January 19, 2013 It looks cool. Maybe it is worth a try an implementation in Houdini. Quote Link to comment Share on other sites More sharing options...
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