fayal Posted January 10, 2013 Share Posted January 10, 2013 (edited) hi, i work on new sequence " engine crashed on desert". I have reference a star wars sequence. the work will contain rigid body simulation smoke dust,and fire. https://vimeo.com/52250835 welcome for comments and helps. Edited January 10, 2013 by fayal Quote Link to comment Share on other sites More sharing options...
fayal Posted January 11, 2013 Author Share Posted January 11, 2013 hi, the picture published above is star wars reference. i have one update https://vimeo.com/57164217 Quote Link to comment Share on other sites More sharing options...
br1 Posted January 11, 2013 Share Posted January 11, 2013 Hey it's looking quite nice. If I remember well the metal pieces also deform when the engine touches the ground, on top of exploding in pieces. Like metal being twisted. About the smoke, I don't think you'd have puffs in front of the engine with the speed at which everything moves. I'm eager to see what's next ! Quote Link to comment Share on other sites More sharing options...
gui Posted January 14, 2013 Share Posted January 14, 2013 very cool! Perhaps you can use a switch solver to change from cloth to rdb, to get some deformation... Quote Link to comment Share on other sites More sharing options...
fayal Posted January 14, 2013 Author Share Posted January 14, 2013 tank you, i thought i will do this with rigid body ( without cloth) just sop solver . but may be with cloth is more good, i work on this way right now. thank you again Quote Link to comment Share on other sites More sharing options...
fayal Posted January 15, 2013 Author Share Posted January 15, 2013 https://vimeo.com/57439719 Quote Link to comment Share on other sites More sharing options...
gui Posted January 15, 2013 Share Posted January 15, 2013 (edited) Cool! Perhaps you could make only the heavy pieces to affect the ground. But the result is becoming very cool. Edited January 15, 2013 by gui Quote Link to comment Share on other sites More sharing options...
fayal Posted January 15, 2013 Author Share Posted January 15, 2013 yes your right , terrain effect need more work . still searching cool effects for dust impact. sand.mov Quote Link to comment Share on other sites More sharing options...
Netvudu Posted January 16, 2013 Share Posted January 16, 2013 Fun stuff! Keep at it because it´s slowly becoming really interesting. Quote Link to comment Share on other sites More sharing options...
fayal Posted January 17, 2013 Author Share Posted January 17, 2013 thank you ,i try to make some test for metal crumpling . and the engine deformation . https://vimeo.com/57596494 Quote Link to comment Share on other sites More sharing options...
fayal Posted January 23, 2013 Author Share Posted January 23, 2013 hi friends, this is my first simulation layer , in the second one i will add some rigid body attached to body engine + some cables( wire simulation). but i have a problem with wire simulation(like if you see the red one in video ,this one is a cable with box attached). https://vimeo.com/58020771 Quote Link to comment Share on other sites More sharing options...
fayal Posted January 27, 2013 Author Share Posted January 27, 2013 hi, i do this test for fire & dust effect. but something wrong with resize volume. also anyone know an example of good dust effect? thanks volume test.mov Quote Link to comment Share on other sites More sharing options...
fayal Posted January 30, 2013 Author Share Posted January 30, 2013 some new updates new.avi Quote Link to comment Share on other sites More sharing options...
fayal Posted February 4, 2013 Author Share Posted February 4, 2013 test render update. volume.avi Quote Link to comment Share on other sites More sharing options...
fayal Posted February 5, 2013 Author Share Posted February 5, 2013 i make one HD test in vimeo. welcome for comments. https://vimeo.com/58891916 Quote Link to comment Share on other sites More sharing options...
fayal Posted February 8, 2013 Author Share Posted February 8, 2013 dust impact render dust.mov Quote Link to comment Share on other sites More sharing options...
fayal Posted February 10, 2013 Author Share Posted February 10, 2013 add explosion and dust draft compo testcomposite.avi Quote Link to comment Share on other sites More sharing options...
fayal Posted February 12, 2013 Author Share Posted February 12, 2013 hi everyone, i change my dust technique for the impact engine . i start using flip fluid for that . hope if every one have an idea can help. this is one of my test emitting dust from flip simulation. dust flip fluid.avi Quote Link to comment Share on other sites More sharing options...
fayal Posted March 11, 2013 Author Share Posted March 11, 2013 https://vimeo.com/61522733 Quote Link to comment Share on other sites More sharing options...
WesleyE Posted March 13, 2013 Share Posted March 13, 2013 Looks nice!. Would like to play around with some smoke in a few weeks myself. A few things to note though: - The black smoke is being clipped of around the 00:01 mark, you might need to up the padding on the container. - Altough this is a matter of taste, I would think the 'ground' smoke would be flying in the same direction as the projectile instead of flowing directly up with a mushroom like cloud. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.