Jump to content

Textures & Animation


Recommended Posts


I have a model already modeled, rigged and animated in Maya. Is it possible to bring in the whole geometry into houdini with the animation.

The animation is that of a flight crashing into a building. I now want to make the flight and building an rbd object and apply voronoi to fracture the building and the flight.

I also have it completely textured in Maya, so how do I bring everything, including the textures and animation into Houdini.

Please let me know if this is possible.

Thanks & regards,


Link to comment
Share on other sites

use FBX or Alembic to transfer your meshes with animations to houdini

it will bring uvs as well

if you want to export it back to maya for rendering, Alembic may be a better option especially if you have dynamic fracturing and therefore your topology changes over time

Link to comment
Share on other sites

Yeah. But the times I used Alembic, it imported the all geometry inside the hip file- don´t know how to reference it since I didn´t use alembic much. If the uv´s are ok in maya, they will be ok in houdini.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...