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Access UV coordinates on a Grid inside VopSop


Doum

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Hello,

I'm a newby with houdini and I'm trying to play with Vopsop displace along normal. I want to play with the patterns nodes, but it seems that they need uv coordinates. I my SOP network I have a grid, uv project and the vopsop node.

How can I access the uv coord inside the vopsop and plug them in the input of the wanted patterns? Maybe that not the way it is supposed to work?

I hope it is clear enough, I'm not really used to all these houdini terms.

Thx

Doum

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Just use the x and z pos values if its a grid using the vector to float node. Otherwise can't you just use the UV coords from globaLs?

That exactly what I want to use, the UV coord from the globals, but I only see the point W coordinate. How can I access the other coordinates?

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The facet node was probably used to generate normals.

Thx Christian :)

You really seem to have a nice community around houdini software...

I'm a XSI user for about 6 years now doing ICE since 3 years and I'm trying to learn houdini. I think the thinking of this community will help me a lot :)

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