Jump to content

Ocean Eval Displacement in SHOPs


jujoje

Recommended Posts

Hi all,

I'm trying to set up a scene using the HOT Ocean Eval node in VOPS to create a preview in the viewport, and then linking its parameters to an Ocean Eval node in SHOPs in order to generate matching displacement at render time. I'm having two shading related problems:

  1. I can't get the rendered ocean to match the visualisation ocean (they are totally different).
  2. I'm not sure how I'm meant to calculate the normals for the displacement, and suspect I'm setting it up wrong.

I'm using using Christian's version of the HOT for windows (which doesn't have the shader equivalent of the ocean SOP, hence my attempts to get the Ocean Eval node working). I've also tried to get it working on OSX with a similar lack of success.

Pretty sure I'm missing something obvious, but I've been going around in circles on this for a while. Any suggestions as to what I'm doing wrong would be much appreciated. I've attached a basic scene.

Cheers,

Julian

post-3912-0-15311400-1358377745_thumb.jp

displaceOdforce.hipnc

Link to comment
Share on other sites

  • 1 month later...

Hi guys,

I'd like to ask you, is it possible to add another Ocean_Eval inside the VOP network?

I looked into "equivalent_geos.hip" and with the shader included is possible to render the exact displacement of the SOP network, but what if I have two oceans in my SOP?

Thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...