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Point Slide along edge


blempereur

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Man, if you're going to really WORK in houdini you have to learn vex. There is no other way. Of course it's possible to do such things without vex, but it'll be much longer to perform(with heavy data) and harder to realize. In this example file I just show you main principle of work. I can't imagine nothing more easier than this.

If you want to do this with other than 0 point just change number in group.

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