Doum Posted January 21, 2013 Share Posted January 21, 2013 How can I add initial velocity at the creation of my smoke? I'm using the smoke solver. I think it's has to be done on my source object and create an attribute initvelocity (on the point or primitive, I don't know), but I can't figure out how to do it. Some one can help me with this one. Thanks Doum Quote Link to comment Share on other sites More sharing options...
Filipp Elizarov Posted January 21, 2013 Share Posted January 21, 2013 If you want to inherit v - attribute from SOP level.You should create it on SOP level.Just look at my scene file.Think it will help you. smoke_vel.hip Quote Link to comment Share on other sites More sharing options...
Doum Posted January 21, 2013 Author Share Posted January 21, 2013 If you want to inherit v - attribute from SOP level.You should create it on SOP level.Just look at my scene file.Think it will help you. Thanks I'm taking a look at it... I was using a isoOffset for my smoke creation, so I was missing some important feature already embedded in the fluid source node that you are using Thx for the scene, it help me a lot to understand. Quote Link to comment Share on other sites More sharing options...
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