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Smoke solver initial velocity


Doum

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How can I add initial velocity at the creation of my smoke? I'm using the smoke solver. I think it's has to be done on my source object and create an attribute initvelocity (on the point or primitive, I don't know), but I can't figure out how to do it.

Some one can help me with this one.

Thanks

Doum

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If you want to inherit v - attribute from SOP level.You should create it on SOP level.Just look at my scene file.Think it will help you. :)

Thanks I'm taking a look at it...

I was using a isoOffset for my smoke creation, so I was missing some important feature already embedded in the fluid source node that you are using :)

Thx for the scene, it help me a lot to understand.

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