Gregory Posted February 18, 2013 Share Posted February 18, 2013 Hey guys, I have 10 shots with about 200 clouds altogether and would like each cloud to have its own lighting setup. Lit one perfectly at the origin with 5 lights: 2 bounce lights, sun light, shadow light, and a light inside for multiscattering. I setup all the clouds in position and would like to procedurally light link 5 lights to every cloud. Any idea how I can go about doing this without going into the light linker and linking each cloud? I'm going to keep my original setup and copy all the parameters into the other lights so I can adjust it later to match the lighting of the rest of my scene in Maya. I haven't been able to find anything it. Maybe I'm not being creative enough. Anything will help! Thanks in advance. -Greg Quote Link to comment Share on other sites More sharing options...
dbukovec Posted February 18, 2013 Share Posted February 18, 2013 hi! if you have proper naming of lights, you could use smart bundles 1 Quote Link to comment Share on other sites More sharing options...
Gregory Posted February 19, 2013 Author Share Posted February 19, 2013 (edited) hi! if you have proper naming of lights, you could use smart bundles Oh, didn't know you could light link an entire bundle. That will cut down my workload by 80%... Thanks! Edited March 3, 2013 by Gregory Quote Link to comment Share on other sites More sharing options...
Gregory Posted March 3, 2013 Author Share Posted March 3, 2013 (edited) Bundling is a really nice shortcut Dan. Ran into a new problem and that's had me stuck for hours... When I have multiple clouds in my scene, only one renders correctly. I put together 2 files with my clouds; one light linking individual lights and one light linking bundles of lights. You can see each cloud through its respective camera. If I delete the other set of lights not used for that cloud, I get the renders I want: When I link the lights individually or through bundling, cloud02 renders as it should, but cloud01 turns out like this: Any ideas? Thanks in advance for the help! -Greg clouds_lightLinking.zip Edited March 3, 2013 by Gregory Quote Link to comment Share on other sites More sharing options...
mangi Posted March 3, 2013 Share Posted March 3, 2013 Hi Gregory here is your scene with the fix okay What is happening is that the lights have the same names and that is what is causing the issue. here is the result of the scene with the 2 clouds and there lights at the same time Mangi cloud_lightLink_individual_light_names.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Gregory Posted March 6, 2013 Author Share Posted March 6, 2013 Hi Gregory here is your scene with the fix okay What is happening is that the lights have the same names and that is what is causing the issue. here is the result of the scene with the 2 clouds and there lights at the same time Mangi Wow... That would have been the last thing I checked. Still doesn't make sense to me since they're under different subnets and have different absolute path names... shouldn't be a problem that they have the same name, but it is. Thanks a ton Mangi. Quote Link to comment Share on other sites More sharing options...
mangi Posted March 6, 2013 Share Posted March 6, 2013 Ya Gregory Thats true what you mentiones about the subnets, There maybe be a bug we could send it to the bug list okay and see what the have to say about this. Mangi 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.