traiano Posted February 28, 2013 Share Posted February 28, 2013 (edited) Hola This is my building destruction. Rigid bodies bullet OpenCL fracture - variable glue. 2 Particle debris 2 Dust simulations - variable turbulence. smokesolver - pyrosolver PBR Rendering Edited March 16, 2013 by traiano Quote Link to comment Share on other sites More sharing options...
NSugleris Posted March 7, 2013 Share Posted March 7, 2013 (edited) Cool Sim. Always glad to see all the FX work being done in Houdini! couple notes *the very top piece that breaks looks like its original proxy geo is still floating at its origin. ( could be wrong) *at around 3 sec in you have a pointy debri shard that is slowly falling down and spiraling like a paper airplane. ( looks like a magical floating spike.) *the shadows flickering on the shards instantly take away from the shot *the smoke plume's upper portion should sit in the air for longer. Your buoyancy seems good at first but then it feels like almost none of that dust remains airborne for long. Hope you don't mind the critique. Thought it was kinda shitty that not a single person has acknowledged this post. ( or is this a double post and I'm the shithead ) Either way, Keep it up! Nico Sugleris Edited March 8, 2013 by morganfreeman Quote Link to comment Share on other sites More sharing options...
traiano Posted March 9, 2013 Author Share Posted March 9, 2013 Hey Nico Great observations, thanks for pointing. Im re working on the dust simulation and I will consider all these issues u mention. Quote Link to comment Share on other sites More sharing options...
nFrame Posted March 12, 2013 Share Posted March 12, 2013 Yeah I think Nico gave you some good notes. the most obvious for me is the smoke/dust that falls faster than the debris. If that building really did give way, they're would be a lot more airborne dust that would linger for several minutes (maybe longer) afterwards. keep it up though man, it definitely has great potential! Quote Link to comment Share on other sites More sharing options...
traiano Posted March 15, 2013 Author Share Posted March 15, 2013 (edited) HI Frame, I have this new upgrade now.. Edited March 16, 2013 by traiano Quote Link to comment Share on other sites More sharing options...
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