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Building destruction.


traiano

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Cool Sim. Always glad to see all the FX work being done in Houdini!

couple notes

*the very top piece that breaks looks like its original proxy geo is still floating at its origin. ( could be wrong)

*at around 3 sec in you have a pointy debri shard that is slowly falling down and spiraling like a paper airplane. ( looks like a magical floating spike.)

*the shadows flickering on the shards instantly take away from the shot

*the smoke plume's upper portion should sit in the air for longer. Your buoyancy seems good at first but then it feels like almost none of that dust remains airborne for long.

Hope you don't mind the critique.

Thought it was kinda shitty that not a single person has acknowledged this post. ( or is this a double post and I'm the shithead )

Either way,

Keep it up!

Nico Sugleris

Edited by morganfreeman
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Yeah I think Nico gave you some good notes. the most obvious for me is the smoke/dust that falls faster than the debris.

If that building really did give way, they're would be a lot more airborne dust that would linger for several minutes (maybe longer) afterwards.

keep it up though man, it definitely has great potential!

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