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SOLVED: if the biped is rigged when sized to lifesize (aprox 2 meters) then auto rigged, the bicep will deform. If the biped is sized to match scale of rig instead, then bicep will NOT deform.

if rig scale is 1.0, then the muscle system operates as expected. (muscle based not bones based).

if you intend to use houdini's cloth system, which wants physically correct scales, then the very large character scale could be a problem.

hope this helps someone in the future.

Edited by moondeer
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