Jump to content

Planet collapse


bloomendale

Recommended Posts

Thanks guys.

Since i'm interested in point rendering i did the whole planet (with jupiter texture actually=) with points (4mln), implemented swirl behavior in vops (sum of different velocities to get the swirl form i need), cache active/passive parts separately. Then filtered active points by velocity, pos etc to get fraction of them as source for pyro sims. Did several pyros for shockwave and swirl to enhance it a bit.

Ah, and added emission pass to color inside of the swirl by ramp (didn't like the alternative with light lightening up the same area, so went with emission).

Added small debris/points (but vimeo's compression destroyed 80%).

+ a bit of comp.

Link to comment
Share on other sites

isn´t the whole thing as points a bit of an overkill? what were your rendering times?

Why didn´t you converted to points just the area to be uh...über-atomically-implosionated?

Yeah, as i stated earlier it wasn't necessary. I actually have separate caches for active part (~1/4 of all points) and just one frame cached out of the rest.

I had some not the best rendering times with points so decided i can spent a couple of days trying it again)

dobin, really cool looking collapse. Liked the noise edge of destroying area. Tried initially something like yours but decided to go more gaseous way)

p.s

EDIT: Lied) about 1 min/frame for 4 mln points (3930k@4.2, 32gb), not ~20 sec.

Edited by bloomendale
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...