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Sunbeam streaks anyone


ectonaut

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Hi:

Now that I have joyousy dicovered the art of photon maping in houdini (I'm refering to caustics), I have been yearnin to create a killer cornell box. I was looking at some amazing cornel boxes in the Discreet logic* Mental ray book. And one thing that I'm shamefully ignorant of is how to create volumetric lighting. Years ago this was a cinch when I was using truespace 3-D. My question is simple.

1. how is this effect achieved? Is it the spotlight, an atmosphere, a compositing trick?

2. Is it terribly computationaly expensive?

3. Should the spotlights be VEX or is it a fog thing if so what type of fog?

4. Is there any Ray Marching involved?

5. Is z depth something I should look into more if I plan to composite the object in shake or halo.

I would like to create a lens with a beam shining through it and see the light focus in the midst is a foggy atmosphere with caustics, raytracing, soft shadows, radiosity and atmosphere. Pretty sexy exersize huh?

thnkx guys,

luis

www.ectonaut.com

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