Alexey Vanzhula Posted March 12, 2013 Share Posted March 12, 2013 (edited) It is problem with AlembicSOP. I think it is bug. 1. All meshes with hard edges exported from Maya = in AlembicSOP have valid normals 2. All meshes with soft edges exported from Maya = in AlembicSOP have valid normals 3. Meshes with hard edges + soft meshes exported from Maya = in AlembicSOP soft meshes have not normal attributes, but hard are OK In other words If i export multiply meshes from maya where it is hard and soft meshes at once - in houdini soft meshes have not normal attributes If all meshes are hard or all meshes are soft - normals valid How to fix, if it possible ? Sory for bad english Edited March 12, 2013 by Alexey Vanzhula Quote Link to comment Share on other sites More sharing options...
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