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AlembicSOP bug


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It is problem with AlembicSOP. I think it is bug.

1. All meshes with hard edges exported from Maya = in AlembicSOP have valid normals

2. All meshes with soft edges exported from Maya = in AlembicSOP have valid normals

3. Meshes with hard edges + soft meshes exported from Maya = in AlembicSOP soft meshes have not normal attributes, but hard are OK

In other words

If i export multiply meshes from maya where it is hard and soft meshes at once - in houdini soft meshes have not normal attributes

If all meshes are hard or all meshes are soft - normals valid

How to fix, if it possible ?

Sory for bad english

Edited by Alexey Vanzhula
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