Netvudu Posted March 15, 2013 Share Posted March 15, 2013 (edited) I thought I would open a thread so the regulars around here can comment on things that raised an eyebrow while playing with the new 12.5 update. I will start with a simple but interesting one. Regarding the cloud light the help docs states in a yellow box: Note This node currently only works with standard Houdini volumes. It does not work with VDBs But it doesn´t seem to be true, as the cloud rig itself creates a volume with VDB and lits it with the Cloud Light quite effectively...I blame to outdated docs here or maybe last minute changes. PS: By the way, "Volume Step Size" is now called "Volume Quality", which makes sense, but makes me think SESI feels we´re becoming dumber Edited March 15, 2013 by Netvudu Quote Link to comment Share on other sites More sharing options...
Netvudu Posted March 15, 2013 Author Share Posted March 15, 2013 oooh, I know it´s mentioned among the new features but it´s really nice to be able to add interior detail and clusters to the Voronoi Fracture and don´t get any first frame jumping with bullet Quote Link to comment Share on other sites More sharing options...
edward Posted March 15, 2013 Share Posted March 15, 2013 Please make sure to log your bugs. 1 Quote Link to comment Share on other sites More sharing options...
sanostol Posted March 16, 2013 Share Posted March 16, 2013 (edited) oooh, I know it´s mentioned among the new features but it´s really nice to be able to add interior detail and clusters to the Voronoi Fracture and don´t get any first frame jumping with bullet yes, that's a great little detail it's a stunning dot release Edited March 16, 2013 by sanostol Quote Link to comment Share on other sites More sharing options...
jujoje Posted March 18, 2013 Share Posted March 18, 2013 Was having a play with the FLIP tools and noticed that the setup for creating the fluid mesh is no longer using the particle surface node but converting the points to a volume using the vdb nodes and transferring the velocity using a snippet. Kinda cool, and pretty fast Also "create intermediate directory" on ROP and files nodes may not be glam but sure is useful. Quote Link to comment Share on other sites More sharing options...
sanostol Posted March 19, 2013 Share Posted March 19, 2013 special thanks for the XYZdistanzeVOP, and the speedy version of the primitiveAttributeVOP! Great! Quote Link to comment Share on other sites More sharing options...
Netvudu Posted March 20, 2013 Author Share Posted March 20, 2013 I suppose the main Point Replicator usefulness is at CVEX with the shader, but having the SOP version of the Point Replicator is pretty handy too!! Quote Link to comment Share on other sites More sharing options...
remlorestudios Posted March 21, 2013 Share Posted March 21, 2013 I don't know if it's me, but mantra seems to crash (unable to start mantra error) and I can't initiate a render, so I have to restart houdini. I'm using Ubuntu 12.04. Sometimes the particles from one filter node which isn't enabled, still shows in the viewport. Whitewatersolver was crashing when particle seperation was set @ .02 for main fluid sim That stopped when I set main fluid sim to .03... Quote Link to comment Share on other sites More sharing options...
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