Akabane Posted March 18, 2013 Share Posted March 18, 2013 Hey guys, I was thinking if it would be possible, and if so how, to make loopable sims inside Houdini? Think Pyro and FLIP mostly. For volumetric stuff I was thinking about doing some kind of blending between the end of the anim and the beginning (swipe from bottom to top / startOfAnim / EndOfAnim maybe?), post sim, but I wonder if there are cleaner solutions? I think it still is a lot of handwork, isn't it? Someone already did it successfully and wishing to share some insight? Thanks Quote Link to comment Share on other sites More sharing options...
ryew Posted March 18, 2013 Share Posted March 18, 2013 (edited) Yep, Peter Quint did a tutorial related to this - Loop Flame Edited March 18, 2013 by ryew Quote Link to comment Share on other sites More sharing options...
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