misterbil Posted April 9, 2013 Share Posted April 9, 2013 Hi, I looked around for a while about this. But can't seem to figure this out. my my goal: -I'm trying to have a geometry extrude based on a monochromatic textures. -then animate the texture (uv scrolling or procedural) and have the extrusion follow. This guy did a fantastic job of what I'm trying to do: example: from Manuel Tausch on vimeo :https://vimeo.com/8309528 I think I have the extrusion part. Right now it's on a grid and don't look the way I want on a sphere but I'll try to figure that out later. My main issue is that my animated texture... well, don't animate. here is the texture I'm using: I know it doesn't tile but it's just for testing. I have a cop network (where I do the animation) in my sop and I call that in my extrusion. any help would be greatly appreciate. thanks. bil procedural_extrusion.hipnc Quote Link to comment Share on other sites More sharing options...
dennis.albus Posted April 10, 2013 Share Posted April 10, 2013 (edited) Hey Bil, I've changed your file a little bit. That's how I would do it. I know I used more nodes, but I like the flexibility of VOPS. Not sure if its faster or slower. The important part to note here is the op syntax which is as follows: op:/img/comp1/OUT[$F][/CODE]Credit goes to Macha from this thread:http://forums.odforc...e-on-an-object/Adding [$F] ensures proper updates of the texture.-dennisprocedural_extrusion.hipnc Edited April 10, 2013 by dennis.weil Quote Link to comment Share on other sites More sharing options...
misterbil Posted April 10, 2013 Author Share Posted April 10, 2013 Thanks Dennis, but I get the same problem that the other guy in the threat had... adding the [$F] doesn't seems to work for me Did it work for you? did the extrusion get animated? after adding the [$F] the expression seems to error out... my string look like that: op:/obj/sphere_object/cop2net1/MAP_OUT[$F] wondering if I'll have to bake the texture as well. bil Quote Link to comment Share on other sites More sharing options...
rafaelfs Posted April 10, 2013 Share Posted April 10, 2013 Here it animates the extrusion but only after frame 57... must be a bug. Cheers Quote Link to comment Share on other sites More sharing options...
misterbil Posted April 10, 2013 Author Share Posted April 10, 2013 Hi Rafael, thanks for trying it out, did you use my original scene? or the one Dennis edited? cheers b Quote Link to comment Share on other sites More sharing options...
dennis.albus Posted April 11, 2013 Share Posted April 11, 2013 You are right, it's not very consistent. Sometimes it works, sometimes it doesn't. Seems to be a caching problem in COPs because it does not update if I change the image. I will try to get to the bottom of the problem and file a bug if neccesary. -dennis Quote Link to comment Share on other sites More sharing options...
petz Posted April 11, 2013 Share Posted April 11, 2013 putting [$F] after op:path forces houdini to cache the images per frame. so, if you change something in cops you won´t see any updates in the viewport since the sequence is already cached. you have to use texcache -c or override the numbers of images which should be stored with texcache -n. or you could use a callback that clears the cache always at frame 1. petz procedural_extrusion1.hipnc Quote Link to comment Share on other sites More sharing options...
misterbil Posted April 11, 2013 Author Share Posted April 11, 2013 Thanks a million, Petz! It works fantastically! I was guessing it had to do with caching something, but this makes a lot of sense! houdini for the win! b Quote Link to comment Share on other sites More sharing options...
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