fex Posted March 23, 2004 Share Posted March 23, 2004 Hi all, nice to see Odforce being online again anyone knows how to get copies rotated evenly on source object ... what i tried is stamping $PT but the point numbers are not right sorted for this task. Any ideas on this or totally different solutions? thx fex Quote Link to comment Share on other sites More sharing options...
Jason Posted March 23, 2004 Share Posted March 23, 2004 Hi fex, Try experimenting with adding an Up Vector attribute (or a Velocity) attribute to your template. A rotation is much more fully defined if you have two vectors to describe it. Try this first: Up Vector = {0,0,-1} (down z-axis) Maybe that will help? Quote Link to comment Share on other sites More sharing options...
fex Posted March 24, 2004 Author Share Posted March 24, 2004 thx Jason , this is exactly what i wanted... nice know that there are such people around now it looks like this Quote Link to comment Share on other sites More sharing options...
deecue Posted March 25, 2004 Share Posted March 25, 2004 while we are on this subject... how can i control this when using point instancing.. for example.. i have a tube going in the zed and i am copying that using a poly sphere as the template.. if i use copy sop, it looks fine.. looks like the tube is coming out of the sphere along the point normals which is good.. but if i go and try to do it with point instancing instead of the copy sop (same sphere and tube), all the tubes will be aligned going in the direction that i set.. how can i use point instancing and keep my obj rotated correctly to the point normals of the templace geometry? thanks, dave Quote Link to comment Share on other sites More sharing options...
deecue Posted March 25, 2004 Share Posted March 25, 2004 wow... that was a dumb moment... obviously it wouldn't have point normals on the sphere template until i added them in a point sop.. sorry about that guys.. Quote Link to comment Share on other sites More sharing options...
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