afx Posted April 18, 2013 Share Posted April 18, 2013 (edited) Is there any way I can grab the rotation pivots from a .bgeo in SOP level. My workflow right now is, animate an object in SOP level, dump it out as a .bgeo. Read it back in to houdini with a file node and do some more animation on it before sending it to Dops. I can get the center location using the center variable, I can not figure out how to get the correct rotation pivots from the dumped .bgeo Maybe there is an easyier way of doing this... Much appreciated Edited April 19, 2013 by Angelo Quote Link to comment Share on other sites More sharing options...
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