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Grabing the Rotation Pivots from a exported .bgeo


afx

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Is there any way I can grab the rotation pivots from a .bgeo in SOP level.

My workflow right now is, animate an object in SOP level, dump it out as a .bgeo. Read it back in to houdini with a file node and do some more animation on it before sending it to Dops. I can get the center location using the center variable, I can not figure out how to get the correct rotation pivots from the dumped .bgeo

Maybe there is an easyier way of doing this...

Much appreciated

Edited by Angelo
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