DaJuice Posted April 20, 2013 Share Posted April 20, 2013 (edited) The hip file was requested. Here is the original (still ongoing) thread: http://forums.cgsoci...hp?f=2&t=902691 The Mantra render in that thread is from when H11 was current. I have attached the scene updated for 12.5. I've optimized the dragon geometry and gotten rid of the small artifacts you may notice in the render below (those were due to long, thin triangles in the original model). So this is a "reference" render. Mantra's settings were weighted towards accuracy rather than speed: High Color Limit, high Reflect/Refract Limits, path-traced caustics. Basically I cranked the settings and let it render overnight. I made no effort to optimize it. I'm sure there is a lot that can be done just by bringing photon maps into the mix, for caustics and also to help with the glossy raytracey stuff. cgtalkDragon.zip Edited April 20, 2013 by DaJuice 2 Quote Link to comment Share on other sites More sharing options...
DaJuice Posted April 20, 2013 Author Share Posted April 20, 2013 Oy! I just realized that I forgot an otl in that zip. Apologies. PBRQ_basic.otl Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 21, 2013 Share Posted April 21, 2013 (edited) thanks dajuice for sharing this! Edited April 21, 2013 by hatrick Quote Link to comment Share on other sites More sharing options...
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