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CGTalk frosted glass challenge


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The hip file was requested.

Here is the original (still ongoing) thread: http://forums.cgsoci...hp?f=2&t=902691

The Mantra render in that thread is from when H11 was current. I have attached the scene updated for 12.5. I've optimized the dragon geometry and gotten rid of the small artifacts you may notice in the render below (those were due to long, thin triangles in the original model).

cgtalkDragonH125_unoptimized.jpg

So this is a "reference" render. Mantra's settings were weighted towards accuracy rather than speed: High Color Limit, high Reflect/Refract Limits, path-traced caustics. Basically I cranked the settings and let it render overnight. I made no effort to optimize it. I'm sure there is a lot that can be done just by bringing photon maps into the mix, for caustics and also to help with the glossy raytracey stuff. :)

cgtalkDragon.zip

Edited by DaJuice
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