Roberto_R Posted April 24, 2013 Share Posted April 24, 2013 Hey Guys I'm trying to do a wood bark effect and was wondering how you would connect the front and back primitives whilst using noise displacement around the side. The noise makes the front and back faces have gaps and was wondered how you could cover this up with the front and back primitives. I've attached a simple version of what I'm talking about. Thanks for looking at my post simple_scene_odforce.hipnc Quote Link to comment Share on other sites More sharing options...
danylyon Posted April 26, 2013 Share Posted April 26, 2013 It's probably easier to do displacement on the whole object (including front and back) and just mask (set to 0) the front und back part, so they don't displace. Quote Link to comment Share on other sites More sharing options...
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