Jump to content

strange houdini crash with clouds and particles


Recommended Posts

This setup made my houdini 12.5.371 crash on linux 64. Are you experiencing the same? is there any workaround?

ps: add a clould sop after the pop network and houdini will crash!

here is the log:


Crash report from farsheed; Houdini FX Version 12.5.371 [linux-x86_64-gcc4.4]
Traceback from Fri Apr 26 03:05:06 2013
Caught signal 11
AP_Interface::coredumpHandler(UTsignalHandlerArg) <libHoudiniUI.so>
UT_Signal::UT_ComboSignalHandler::operator()(int, siginfo*, void*) const <libHoudiniUT.so>
UT_Signal::processSignal(int, siginfo*, void*) <libHoudiniUT.so>
_L_unlock_16 <libpthread.so.0>
RE_Geometry::getConnect(int, bool) <libHoudiniUI.so>
RE_Geometry::drawInstanced(RE_Render*, int, int, RE_PrimType, UT_PtrArray<char const*>*) <libHoudiniUI.so>
GR_PrimVolumeBase::drawSparsePoints(RE_Render*, RE_ShaderHandle&) <libHoudiniAPPS3.so>
GR_PrimVolumeBase::renderVolume3D(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_DisplayOption const*) <libHoudiniAPPS3.so>
GR_PrimVDB::render(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_DisplayOption const*, UT_Array<UT_IntrusivePtr<RE_Material> > const*) <libHoudiniAPPS3.so>
GUI_GeoRender::renderPrims(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_AlphaPass, bool) <libHoudiniAPPS3.so>
GUI_GeoRenderGL3::solidRender(RE_Render*, GU_Detail const*, GR_RenderMode, GR_RenderFlags, GR_AlphaPass) <libHoudiniAPPS3.so>
GUI_GeoRender::beautyRender(RE_Render*, GR_ShadingPass, GR_AlphaPass, GR_RenderMode) <libHoudiniAPPS3.so>
DM_GL3PortAgent3D::renderSingleGeo(RE_Render*, GUI_GeoRender*, GR_RenderMode, GR_ShadingPass, GR_AlphaPass, bool, bool) <libHoudiniAPPS3.so>
DM_VPortAgent3D::renderGeometry(RE_Render*, GR_RenderMode, GR_ShadingPass, GR_AlphaPass, OP_Bundle*, DM_GeoSortMode) <libHoudiniAPPS3.so>
DM_GL3PortAgent3D::normalQualityRender(RE_Render*, GUI_DisplayOption*, bool, GR_AlphaPass, DM_GeoSortMode) <libHoudiniAPPS3.so>
DM_GL3PortAgent3D::renderBeautyPass(RE_Render*, int, int, GUI_DisplayOption*, bool&, RE_Geometry&) <libHoudiniAPPS3.so>
DM_GL3PortAgent3D::renderSceneView(RE_Render*, int, int, bool, bool) <libHoudiniAPPS3.so>
DM_VPortAgent3D::renderViewport(RE_Render*, int, int, bool, bool) <libHoudiniAPPS3.so>
DM_VPortAgent3D::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so>
DM_Viewport::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so>
UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so>
UI_Viewport::reRender(RE_Render*, bool) <libHoudiniUI.so>
UI_Window::renderChildViews(RE_Render*) <libHoudiniUI.so>
UI_Window::doRedraw() <libHoudiniUI.so>
UI_Queue::doWindowRedraws() <libHoudiniUI.so>
UI_Timer::handleEvent(UI_Event*) <libHoudiniUI.so>
UI_Manager::handleEvent(UI_Event*) <libHoudiniUI.so>
UI_Queue::processNextEvent() <libHoudiniUI.so>
UI_Queue::drain() <libHoudiniUI.so>
UI_Queue::eventLoop() <libHoudiniUI.so>
main_part2(int, char**) <libHoudiniUI.so>
main <libHoudiniUI.so>
__libc_start_main <libc.so.6>
_start <houdini-bin>
[/CODE]

Seems it's a UI or GL problem. My graphic card is NVidia 9600GT and my driver is latest on Ubuntu.

crash.hip.tar.gz

Edited by Farsheed Ashouri
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...