Farsheed Ashouri Posted April 25, 2013 Share Posted April 25, 2013 (edited) This setup made my houdini 12.5.371 crash on linux 64. Are you experiencing the same? is there any workaround? ps: add a clould sop after the pop network and houdini will crash! here is the log: Crash report from farsheed; Houdini FX Version 12.5.371 [linux-x86_64-gcc4.4]Traceback from Fri Apr 26 03:05:06 2013Caught signal 11AP_Interface::coredumpHandler(UTsignalHandlerArg) <libHoudiniUI.so>UT_Signal::UT_ComboSignalHandler::operator()(int, siginfo*, void*) const <libHoudiniUT.so>UT_Signal::processSignal(int, siginfo*, void*) <libHoudiniUT.so>_L_unlock_16 <libpthread.so.0>RE_Geometry::getConnect(int, bool) <libHoudiniUI.so>RE_Geometry::drawInstanced(RE_Render*, int, int, RE_PrimType, UT_PtrArray<char const*>*) <libHoudiniUI.so>GR_PrimVolumeBase::drawSparsePoints(RE_Render*, RE_ShaderHandle&) <libHoudiniAPPS3.so>GR_PrimVolumeBase::renderVolume3D(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_DisplayOption const*) <libHoudiniAPPS3.so>GR_PrimVDB::render(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_DisplayOption const*, UT_Array<UT_IntrusivePtr<RE_Material> > const*) <libHoudiniAPPS3.so>GUI_GeoRender::renderPrims(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_AlphaPass, bool) <libHoudiniAPPS3.so>GUI_GeoRenderGL3::solidRender(RE_Render*, GU_Detail const*, GR_RenderMode, GR_RenderFlags, GR_AlphaPass) <libHoudiniAPPS3.so>GUI_GeoRender::beautyRender(RE_Render*, GR_ShadingPass, GR_AlphaPass, GR_RenderMode) <libHoudiniAPPS3.so>DM_GL3PortAgent3D::renderSingleGeo(RE_Render*, GUI_GeoRender*, GR_RenderMode, GR_ShadingPass, GR_AlphaPass, bool, bool) <libHoudiniAPPS3.so>DM_VPortAgent3D::renderGeometry(RE_Render*, GR_RenderMode, GR_ShadingPass, GR_AlphaPass, OP_Bundle*, DM_GeoSortMode) <libHoudiniAPPS3.so>DM_GL3PortAgent3D::normalQualityRender(RE_Render*, GUI_DisplayOption*, bool, GR_AlphaPass, DM_GeoSortMode) <libHoudiniAPPS3.so>DM_GL3PortAgent3D::renderBeautyPass(RE_Render*, int, int, GUI_DisplayOption*, bool&, RE_Geometry&) <libHoudiniAPPS3.so>DM_GL3PortAgent3D::renderSceneView(RE_Render*, int, int, bool, bool) <libHoudiniAPPS3.so>DM_VPortAgent3D::renderViewport(RE_Render*, int, int, bool, bool) <libHoudiniAPPS3.so>DM_VPortAgent3D::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so>DM_Viewport::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so>UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so>UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so>UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so>UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so>UI_Viewport::reRender(RE_Render*, bool) <libHoudiniUI.so>UI_Window::renderChildViews(RE_Render*) <libHoudiniUI.so>UI_Window::doRedraw() <libHoudiniUI.so>UI_Queue::doWindowRedraws() <libHoudiniUI.so>UI_Timer::handleEvent(UI_Event*) <libHoudiniUI.so>UI_Manager::handleEvent(UI_Event*) <libHoudiniUI.so>UI_Queue::processNextEvent() <libHoudiniUI.so>UI_Queue::drain() <libHoudiniUI.so>UI_Queue::eventLoop() <libHoudiniUI.so>main_part2(int, char**) <libHoudiniUI.so>main <libHoudiniUI.so>__libc_start_main <libc.so.6>_start <houdini-bin>[/CODE]Seems it's a UI or GL problem. My graphic card is NVidia 9600GT and my driver is latest on Ubuntu.crash.hip.tar.gz Edited April 25, 2013 by Farsheed Ashouri Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.