lisux Posted March 29, 2004 Share Posted March 29, 2004 Hi all, a shader can be assign to a geometry in OBJ or SOP context. In SOP context we can use several OP like Shader, or RMan Shader, in OBJ is strighforward, we can assign it in the shading tab. Ok, but what are the pros and cons of the two methods, is better to shade in OBJ context or in SOP context. I'm interesting in shading with mantra and renderman. Thanks Quote Link to comment Share on other sites More sharing options...
Stremik Posted March 29, 2004 Share Posted March 29, 2004 Say you've got an object at Object level called obj1. If this object contains only one something(a screw for instance) you can go ahead and assign a shader at OBJ level and the whole screw will be shaded with that shader. But if you have multiple screws inside obj1, and you want them to look different (one Metal, one Brass one Plastic etc), than you would have to do it at the SOP level of obj1 Quote Link to comment Share on other sites More sharing options...
lisux Posted March 30, 2004 Author Share Posted March 30, 2004 Thanks stremik. If i shade in OBJ i found several problems: To tweak the texture projection i need to shade in SOP context, there's no way to to that in OBJ context, using the UV... SOP and a Shader SOP is the only way to adjust the texture coordinates i know, i dont know a way to to this in OBJ context. Another question is : if i have a subnet with several objects, and i want to assign a shader to all the objects in the subnet, there is a way to do this without assigning the shader object per object. Quote Link to comment Share on other sites More sharing options...
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