MrGAG Posted May 18, 2013 Share Posted May 18, 2013 Hi everyone, I was wondering if it is possible to "polywire" a set of curves at render time using cvex. I tried to use the fur procedural shader, I have a simple cvex shader for the guides, with just a parameter for width. And it renders nothing. Do I have to fill in every parameters of the fur procedural ? ( i am pretty sure it's not a good approach ... ) Or is there a simpler set up to do that ? Quote Link to comment Share on other sites More sharing options...
MrGAG Posted May 20, 2013 Author Share Posted May 20, 2013 I guess it's not as simple as I thought ... I am not even sure I understand what cvex does at all ^^ Quote Link to comment Share on other sites More sharing options...
symek Posted May 20, 2013 Share Posted May 20, 2013 I guess it's not as simple as I thought ... I am not even sure I understand what cvex does at all ^^ http://forums.odforce.net/index.php?/topic/15743-cvex/ Quote Link to comment Share on other sites More sharing options...
MrGAG Posted May 21, 2013 Author Share Posted May 21, 2013 Thanks symek ^^ good infos there. So , as far as I understand, I would need to build a plugin running some cvex code, to be able to get my wires a render time ? I guess HDK would be involved in that case ? Quote Link to comment Share on other sites More sharing options...
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