luke046 Posted September 2, 2013 Author Share Posted September 2, 2013 (edited) Hello, Looked at another beat with shape shifting a while ago but finally got the time for finishing it. Edited September 3, 2013 by luke046 1 Quote Link to comment Share on other sites More sharing options...
prashantcgi Posted September 2, 2013 Share Posted September 2, 2013 Your work is inspiring ! Quote Link to comment Share on other sites More sharing options...
luke046 Posted September 2, 2013 Author Share Posted September 2, 2013 thanks Prashant! happy to inspire somehow Quote Link to comment Share on other sites More sharing options...
Sty Posted September 24, 2013 Share Posted September 24, 2013 this is art of out of space...very cool Quote Link to comment Share on other sites More sharing options...
luke046 Posted September 25, 2013 Author Share Posted September 25, 2013 thanks ronaldo! working on another one hopefully done soon Quote Link to comment Share on other sites More sharing options...
luke046 Posted January 6, 2014 Author Share Posted January 6, 2014 (edited) Happy new years ya'll! I thought I'd make a new fluid beat, I use the same track and forces as for the previous FLIP beat posted here, but now changed to a smoke sim. Compared to the FLIP beat where I emitted at the initial state the smoke needed to emit overtime as it dissipates. To emit from target source don't really work what I wanted as it will appear before the original smoke reached the targets. After a few tests I went with sourcing itself with a time offset. Heres the montage/reel of sketches and work with audio driven animations 2013: Any ideas or comments for improvements are appreciated cheers! Edited January 18, 2014 by luke046 Quote Link to comment Share on other sites More sharing options...
shanjing Posted January 7, 2014 Share Posted January 7, 2014 so beautiful , This is i want . Quote Link to comment Share on other sites More sharing options...
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