boxer Posted April 12, 2004 Share Posted April 12, 2004 hi, all i want to show the rendered time every frame on the mplayer window. how can i do that ? thanks your suggest. Quote Link to comment Share on other sites More sharing options...
stevenong Posted April 12, 2004 Share Posted April 12, 2004 Hi boxer, There isn't a way to print each frame's render time to mplay. Cheers! steven Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted April 12, 2004 Share Posted April 12, 2004 Yup. What Steven said. .... but just in case you're no aware of it, you can display render times to the console by adding the "verbose" option (-V) to Mantra. So, if you just want render times, you could change the render command in your ROP (which defaults to just "mantra"), to something like "mantra -V 1". Cheers! Quote Link to comment Share on other sites More sharing options...
Jason Posted April 13, 2004 Share Posted April 13, 2004 To add to this, on Windows the stdout output gets lost, so to pop up a houdini console window to catch this you have to add the following to your command field: mantra -V 1 -o consolewait -or mantra -V 1 -o consolenowait (Yep, it's not in the dialogue box.) One of them keeps the same console around and the other opens new consoles for every render session. Hope this helps, J Quote Link to comment Share on other sites More sharing options...
boxer Posted April 14, 2004 Author Share Posted April 14, 2004 Yes , the method i have try before. thanks all. Quote Link to comment Share on other sites More sharing options...
Henster Posted May 25, 2004 Share Posted May 25, 2004 Just starting discovering this site. Signed up a bit ago but never really looked through it. Enjoying reading all the old posts! So, apologies if this is a bit late... I was thinking you could stick the render time on in COPs? and using a script something like this: set var = `execute("time render mantra1")` opparm /img/img1/font1 text ( $var ) The Cop network will have to be set up beforehand and the ability to do multiple frames put in somewhere. hmm.. H Quote Link to comment Share on other sites More sharing options...
Henster Posted May 25, 2004 Share Posted May 25, 2004 Actually... that would increase the render time wouldn't it? Oops Quote Link to comment Share on other sites More sharing options...
boxer Posted May 26, 2004 Author Share Posted May 26, 2004 haha .... that's great! Quote Link to comment Share on other sites More sharing options...
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