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Object rising from water


Dusmus

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Hey guys,

I'm trying to simulate an object rising from water with FLIPs. Let's say I have a sphere breaking through the surface and I want the particle emission to slowly fade as the object rises (the closer to the surface the bigger the emission). It seems that I can't use the variable $TY in the "Activation" param of the source volume in DOP, tried $TY<0.1 for example so it would emit only between 0 and 0.1 but this doesn't work.

Any ideas ?

Many thanks,

Steve

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you cannot control activation directly by position as you wish, but Source Volume is just taking particles from SOPs and emitting them into FLIP so just manipulate your source particles in sops the way you want

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