MilanSuk Posted June 5, 2013 Share Posted June 5, 2013 (edited) BulletSOP 2.0 - Introduction: https://vimeo.com/67030933 BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC. At this moment it's single-thread application (we're waiting for official release of Bullet Library 3.0 with GPU support) but speed is very impressive already. As well as memory footprint. The plugin is free! So you can create truly stunning massive simulations. It has 6 extraordinary nodes which are very powerful and universal. All data which these nodes generate can be modified with standard Houdini nodes. This tool is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Free video tutorials are coming soon! Create freely, simulate quickly and enjoy fully! Main features: - Bullet RBD Solver - Support for multiple Broadphases, Constraints Solvers - Loading data from previous frame - Geometry decomposition (Tetrahedra, Voxels) - Static/Animation body - Convex Hull - Compound Hull - Deform static Hull - Primitive Hulls - Constraints (auto-generating, spring, 6DoF) - Collisions Groups - Object Forces - Point Radius Forces - Delete Duplicity data - Instancing - Includes many example scenes for studying - Support for Windows(64bit) and Linux(64bit) Links: Houdini: http://www.sidefx.com/ LinkedIn group: http://www.linkedin....Houdini-4796605 BulletSOP 2.0 beta Sneak Peek: https://vimeo.com/57193837 More author videos: https://vimeo.com/user3251535 Best wishes Milan Suk PS: You need Houdini 12.5.376 build! With older or later versions I can't guarantee functionality! BulletSOP_2_0_8__houdini_12_5_376.tar BulletSOP_2_0_8__houdini_12_5_376.zip Edited January 31, 2017 by MilanSuk 2 Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted June 5, 2013 Author Share Posted June 5, 2013 (edited) This is WorkInProgress of trailer for BulletSOP. Of course, We will share scene file Some statistics: Pre-fracturing: 35minutes Objects: 48 158 Constraints: 718 838 HighPoly scene: 938 085 polygons 100frames: 1h 2m(1frame - 10s, 100frame: 2m 20s) wip_bridge_1.mov wip_bridge_2.mov Edited June 5, 2013 by MilanSuk Quote Link to comment Share on other sites More sharing options...
CeeGee Posted June 5, 2013 Share Posted June 5, 2013 Thanks for new build, and bridge look very interesting. Some ref if you need: 1 Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted June 5, 2013 Author Share Posted June 5, 2013 Thanks for new build, and bridge look very interesting. Thanks Igor, It's looking good I have reuploaded files. Windows version has little bug! Quote Link to comment Share on other sites More sharing options...
Netvudu Posted June 5, 2013 Share Posted June 5, 2013 thanks again, Milan! Don´t you think it would be a good idea to include a version text file for us to know what´s new on each release? Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted June 5, 2013 Author Share Posted June 5, 2013 thanks again, Milan! Don´t you think it would be a good idea to include a version text file for us to know what´s new on each release? This version doesn't include any new features. There are speed improvements, fixed bugs and few new scenes. But yeaah, I can add some text file with list Quote Link to comment Share on other sites More sharing options...
sliver Posted June 7, 2013 Share Posted June 7, 2013 Thank you so much Milan , you are a great guy Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted June 7, 2013 Author Share Posted June 7, 2013 Thank you so much Milan , you are a great guy Thanks! For upcoming 2.0.9 version, I changed force GUI(parameters), which is cleaner and more universal. I added really cool new example scene with magnets too. There are few speed improvements and few new parameters, which speed up your work and let your network(s) cleaner. Quote Link to comment Share on other sites More sharing options...
CeeGee Posted June 7, 2013 Share Posted June 7, 2013 (edited) Thanks! For upcoming 2.0.9 version, I changed force GUI(parameters), which is cleaner and more universal. I added really cool new example scene with magnets too. There are few speed improvements and few new parameters, which speed up your work and let your network(s) cleaner. Ah thats very nice, you are realy pushing stuff with your bullet plugin. Some reference: Digital Domain - 2012 part01 2012 - VFX Earthquake LA Edited June 7, 2013 by CeeGee Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted June 10, 2013 Author Share Posted June 10, 2013 Thanks Igor! I just find out that there is new Houdini production build 12.5.427, so I will release BulletSOP 2.0.9 probably this week for this the latest production build! 1 Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted June 17, 2013 Author Share Posted June 17, 2013 (edited) Sorry for a delay with 2.0.9 version, but I have bad news. It probably takes one more week before public release We are working on new feature - Emitting system(If some objects break, You can emit(particles, smokes, ...) from "share" polygons between objects This is changes file for 2.0.9 at this moment:* Changed: Force(s) GUI and attributes* Added: Example Magnet scene* Improved: updateConstraints()* Added: "Static" parameter to btBuild RBDs tab* Added: "Update every frame" parameter to btBuild RBDs tab* Added: auto-update mass of compound object from child(s) mass* Added: Example Voronoi compound(cluster) scene* Added: New node "btExtraCells" which optimalize creating high&low poly pieces* Fixed: Problem when Houdini cook SOP_Loader node more than one on same frame* Fixed: Crash when Constraint includes "index of object" which doesn't exist Edited June 17, 2014 by MilanSuk Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted July 10, 2013 Author Share Posted July 10, 2013 (edited) Again, Sorry for delay I had some work, but I'm working on BulletSOP again. I think that I will release v2.0.9 after weekend. Edited July 10, 2013 by MilanSuk Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted July 21, 2013 Author Share Posted July 21, 2013 (edited) I'm just posting email to testers with final 2.0.9 version. If all goes well, I will release this version on Tuesday maybe Wednesday. It's for the latest production build - 12.5.469. This release will include one very exciting news! Stay tuned. EDIT: Changes: * Changed: Force(s) GUI and attributes * Added: Example Magnet scene * Improved: updateConstraints() * Added: "Static" parameter to btBuild RBDs tab * Added: "Update every frame" parameter to btBuild RBDs tab * Added: auto-update mass of compound object from child(s) mass * Added: Example Voronoi compound(cluster) scene * Added: New node "btExtraCells" which optimalize creating high&low poly pieces * Fixed: Problem when Houdini cook SOP_Loader node more than once on same frame * Fixed: Crash when Constraint includes "index of object" which doesn't exist * Added: "Ground Plane" option(animated) on btSolver Node * Changed: Rename "Geometry" => "Shapes" * Changed: Rename "Properties" => "Physics Properties" * Added: Emitting system Edited July 21, 2013 by MilanSuk Quote Link to comment Share on other sites More sharing options...
Dispel Posted July 21, 2013 Share Posted July 21, 2013 Still can't wait! Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted July 22, 2013 Author Share Posted July 22, 2013 Still can't wait! Responses from tester are great and Linux version works as well, so I think We gonna release this tomorrow morning(CET) Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted July 23, 2013 Author Share Posted July 23, 2013 (edited) So There is v2.0.9: http://forums.odforc...-bulletsop-209/ Edited July 23, 2013 by MilanSuk Quote Link to comment Share on other sites More sharing options...
houdiniMAN Posted May 3, 2014 Share Posted May 3, 2014 hi all does it work with houdini 13 ??? Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted May 4, 2014 Author Share Posted May 4, 2014 does it work with houdini 13 ??? The latest version? Yes: http://forums.odforce.net/topic/19917-bulletsop-2012/ Quote Link to comment Share on other sites More sharing options...
wildon Posted May 5, 2014 Share Posted May 5, 2014 I have a lot of error when i try to open the sample scene with H13. I use Houdini FX 13.0.401 and BulletSOP_2_0_12. any idea? and thanx for your work Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted May 6, 2014 Author Share Posted May 6, 2014 (edited) I have a lot of error when i try to open the sample scene with H13. I use Houdini FX 13.0.401 and BulletSOP_2_0_12. any idea? and thanx for your work It's compiled for 13.0.376 so maybe this is problem Edited May 6, 2014 by MilanSuk Quote Link to comment Share on other sites More sharing options...
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