MilanSuk 88 Posted April 15, 2014 (edited) BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC. The Tool is very powerful, flexible and speed is very impressive as well as memory footprint.The plugin is free and without limits! So you can create truly stunning massive simulations. BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Main features: - Bullet RBD Solver - Support for multiple Broadphases, Constraints Solvers - Loading data from previous frame - Geometry decomposition (Tetrahedra, Voxels) - Static/Animation body - Convex Hull - Compound Hull - Deform static Hull - Primitive Hulls - Constraints (auto-generating, spring, 6DoF) - Collisions Groups - Object Forces - Point Radius Forces - Delete Duplicity data - Instancing - Emitting system - Includes many example scenes for studying - Support for Windows(64bit) and Linux(64bit) - Support for Houdini 12 & 13 Links: Houdini: www.sidefx.com LinkedIn: www.linkedin....Houdini-4796605 More author's videos: vimeo.com/user3251535 Create freely, simulate quickly and enjoy fully! Best wishes, Milan Suk Download BulletSOP v2.0.12 for Windows and Linux here: http://bit.do/BulletSOP_v2_0_12 Edited January 31, 2017 by MilanSuk 4 Share this post Link to post Share on other sites
jordibares 94 Posted April 15, 2014 Excellent work Milan… is there any news on the OSX port? thx Share this post Link to post Share on other sites
MilanSuk 88 Posted April 16, 2014 Excellent work Milan… is there any news on the OSX port? thx Thanks Jordi, At this moment I don't have much time, but I will try to compile it again. OSX version is not so pressing issue since all studios who bought it work on Linux. I just want to ask If there is someone who has experiences with HDK on OSX + bullet library. Maybe someone from this old thread: http://forums.odforce.net/topic/10931-step-by-step-bullet-on-the-mac/ Share this post Link to post Share on other sites
fuqingan 0 Posted April 16, 2014 (edited) the older problem:can not find the sops (13.0.376build RHEL) Edited April 16, 2014 by fuqingan Share this post Link to post Share on other sites
MilanSuk 88 Posted April 17, 2014 Excellent work Milan… is there any news on the OSX port? thx I've just send source code to one Mac user, so We can hope that He will be able to compile it soon! the older problem:can not find the sops (13.0.376build RHEL) Sorry I don't have resources and time to compile it for all Houdini OS version. I work on Ubuntu gcc4.4. Share this post Link to post Share on other sites
jordibares 94 Posted April 19, 2014 Thanks so much Milan. Share this post Link to post Share on other sites
goldleaf 102 Posted April 30, 2014 (edited) Jordi, and any other Mac users, let me know if it works; compiled for 13.0.376. https://copy.com/js3iNuIrA8qWWHfw This is only the .dylib file, you'll need to place it in ~/Library/Preferences/houdini/13.0/dso. You shouldn't need any other libraries that aren't part of OS X or Houdini. Edited April 30, 2014 by goldleaf Share this post Link to post Share on other sites
MilanSuk 88 Posted May 2, 2014 Can somebody confirm that OSX version is stable? I will add it to official zip file soon! Share this post Link to post Share on other sites
jordibares 94 Posted May 3, 2014 I will test it tomorrow and get back to you on the OSX stability. Thanks so much guys! Share this post Link to post Share on other sites
houdiniMAN 0 Posted May 14, 2014 Hi all Is there a install video for bulletsop i'm have a lot of problems getting this to work Share this post Link to post Share on other sites
MilanSuk 88 Posted May 14, 2014 Hi all Is there a install video for bulletsop i'm have a lot of problems getting this to work No, everything is in readme file! BUT keep in mind that we don't support all linux distribution! What OS(+gcc version) do you use? What Houdini version do you use? Share this post Link to post Share on other sites
houdiniMAN 0 Posted May 14, 2014 i'm using win 7 pro 64-bit Houdini 13.0.380 i don't know what my gcc version is but i did download cygwin ver2.850 64-bit if that helps Share this post Link to post Share on other sites
MilanSuk 88 Posted May 14, 2014 (edited) x Edited May 14, 2014 by MilanSuk Share this post Link to post Share on other sites
MilanSuk 88 Posted May 14, 2014 i'm using win 7 pro 64-bit Houdini 13.0.380 i don't know what my gcc version is but i did download cygwin ver2.850 64-bit if that helps Aha you use Windows. I thought that you are Linux user. Anyway do you download Houdini vc9 or vc11? You can download it from here: http://www.sidefx.com/index.php?option=com_download&Itemid=208 Also please download houdini 13.0.376 Share this post Link to post Share on other sites
houdiniMAN 0 Posted May 14, 2014 Aha you use Windows. I thought that you are Linux user. Anyway do you download Houdini vc9 or vc11? You can download it from here: http://www.sidefx.com/index.php?option=com_download&Itemid=208 Also please download houdini 13.0.376 i have vc9 and i could downgrade to 376 if its the reason it isn't working Share this post Link to post Share on other sites
MilanSuk 88 Posted May 15, 2014 You need vc11 and 376. It will work Share this post Link to post Share on other sites
dszs 1 Posted March 18, 2015 Hi Milan, Just wondering if the latest production build H13.0.655 supported? Most of my assets are build after 376 so I do not really want to downgrade as it might cause major issues. Share this post Link to post Share on other sites