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Bursting splinters, approach?


chiess

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Hi,

Maybe it is a long shot but any advise would be helpful.

What would be the best approach to create bursting splinters from a tree-branch?

For example, an object hits a tree branch, that branch breaks appart and splinters burst away.

Usually I am using voronoi fracture nodes for such breaking stuff, but I don't feel that is the right direction to go in this case. Splinters simply don't have that shape.

Is there a way to control the voronoi shape?

Should I go for a "replace geometry with instanced premade geo" method?

Besides that, what approach should I take for breaking the branch? Model the breaking point myself or should I let it be created procedurally (which I would prefer - since the point of impact can be random)?

If you can give me some advise in which direction I should investigate, that would be very helpful already. If you could also mention some specific nodes (there is always a node I never heard) or maybe tutorials I should look at, that would also be great.

Thanks!

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