Roberto_R Posted June 11, 2013 Share Posted June 11, 2013 Hi Guys I'm currently trying to deform a pre fractured object using a multisolver with an rbd solver input and sop solver (Dops). In the solver I have used a metaball with a copy to compute the impact radius and then plug that into a magnet sop. I was just wondering how I can get my geometry to stay dented, maybe rely on a threshold value and also after the impact, stop the sim from freaking out. If anyone could please help i would really appreciate it. Thanks for looking at my post WORKON.hipnc Quote Link to comment Share on other sites More sharing options...
mawi Posted June 12, 2013 Share Posted June 12, 2013 Hi Guys I'm currently trying to deform a pre fractured object using a multisolver with an rbd solver input and sop solver (Dops). In the solver I have used a metaball with a copy to compute the impact radius and then plug that into a magnet sop. I was just wondering how I can get my geometry to stay dented, maybe rely on a threshold value and also after the impact, stop the sim from freaking out. If anyone could please help i would really appreciate it. Thanks for looking at my post Here is a fixed file... Inside the SOP-solver you can do almost any type of Geometry manipulation and the RBD will update. No need to reference back to SOPs and deforming the incomming object. WORKON.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Roberto_R Posted June 12, 2013 Author Share Posted June 12, 2013 Hi Martin, I can't thank you enough for your help, AMAZING stuff Quote Link to comment Share on other sites More sharing options...
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