magneto Posted July 15, 2013 Share Posted July 15, 2013 (edited) Hi, I was watching Peter Quint's video on UVs where he basically showed a way to layer textures in the shader, but at 10:50, he changed the shader's UI using the Output VOP's connections, via curly braces, etc. I tried to do the same using the Mantra Surface but I don't see the same long list of connections in the Output VOP, nor a way where I can do the same. Is this something that's changed? Here is the video: Thanks Edited July 15, 2013 by magneto Quote Link to comment Share on other sites More sharing options...
anim Posted July 16, 2013 Share Posted July 16, 2013 you can directly right click on your material SHOP and edit parameter interface, it's much simpler and cleaner than editing such list 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted July 16, 2013 Author Share Posted July 16, 2013 Thanks anim, you are right I just wanted to try that technique because I have never seen it before nor thought it existed. So I guess it's removed so people would use the Edit Parameter Interface? Quote Link to comment Share on other sites More sharing options...
anim Posted July 16, 2013 Share Posted July 16, 2013 yes, editing UI of VOP networks through Edit Parameter interface was introduced in H11 1 Quote Link to comment Share on other sites More sharing options...
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