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How to add implicit point normals in VEX?


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Hi,

I know it's easy to do if you use VOPs. Just connecting N (input) to N (output) gives you normals the same way a Point SOP does.

But is there a way to replicate this in VEX? For example when using the Attrib Wrangle SOP?

@N = @N;[/CODE]

doesn't work. We should have the same capability in VEX.

Thanks :)

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