abvfx Posted March 24, 2014 Share Posted March 24, 2014 I have to say 6 hours seems ridiculous (though i am very impatient). What are your pixels samples at? They should be low considering your geometry detail and textures resolution? You shouldn't need any higher than 3x3 from the look of your scene. Then look at your Max ray samples. If it is low Increase this till you find an acceptable time. BTW i liked the orange and blue contrast, it is a very common theme that is usually overblown in some films and posters but it was more subtle in your previous render though more shader work/textures is need to really evaluate lighting in my eyes. Quote Link to comment Share on other sites More sharing options...
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